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	<title>Eco-Rama &#187; Virtual Worlds</title>
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	<description>Reporting on Network Ecologies</description>
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		<itunes:summary>THIS SITE is home for the English writing of Joseacute; Murilo Junior, Brazilian blogger and researcher into the possibilities of the digital and human web.</itunes:summary>
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			<title>Eco-Rama</title>
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		<title>Brazil: User Customized Football Media</title>
		<link>http://eco-rama.net/2008/03/14/brazil-user-customized-football-media/</link>
		<comments>http://eco-rama.net/2008/03/14/brazil-user-customized-football-media/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 19:21:38 +0000</pubDate>
		<dc:creator>José Murilo</dc:creator>
				<category><![CDATA[Brazil]]></category>
		<category><![CDATA[CyberActivism]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[Global Voices]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[alternative media]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[justin.tv]]></category>

		<guid isPermaLink="false">http://eco-rama.net/2008/03/14/brazil-user-customized-football-media/</guid>
		<description><![CDATA[ A new arena is gathering steam and significance in the Brazilian Internet space: the football blogs. It should be no surprise given how natives are impassioned for the game, and how the latest results of the many championships become part of the casual chit-chat everywhere. Day by day, fervent fans are finding out that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="left" src="http://eco-rama.net/wp-content/uploads/2008/03/bola.jpg"  /> <strong>A new arena is gathering steam</strong> and significance in the Brazilian Internet space: the football blogs. It should be no surprise given how natives are impassioned for the game, and how the latest results of the many championships become part of the casual chit-chat everywhere. Day by day, fervent fans are finding out that blogs and other media possibilities &#8212; podcasts, webcasts, foruns and chats &#8212; are invaluable tools to display, promote and exchange opinions about the many games, and also to express their passion for their favorite football club teams.</p>
<p>The most evident feature brought by the wave of new entrants in the sports chronicle on the web is the customized report and commentary produced by teams&#8217; fans. Since TV transmissions of football games started in Brazil, referees are not the only ones to be sujected to biased scrutiny of the fans. The obligatory account of the games by speakers and commentators from major TV networks, regular owners of exclusive broadcasting rights, also suffer the sharp analysis &#8212; and fiery reactions &#8212; from the opinionated crowd of the many clubs&#8217; supporters.</p>
<p><span id="more-176"></span></p>
<blockquote>
<p class="translation">&#8230; fans of Palmeiras [a club from São Paulo] had enough, and there is nothing new in it. But the Internet wave has finally reached a point of breaking the big media monopoly. When it all started, around 10 years ago, HTML could only build a one way channel. Today, any dumb person can do a blog as good as this one that you are reading, and in this democratic media space there is no need to mask your true opinions. There is no need to fashion an unbiased attitude as long as there is room for everybody, and each one will find what they really want. Today, there are websites made by &#8216;palmeirenses&#8217; (&#8217;<a href="http://en.wikipedia.org/wiki/Sociedade_Esportiva_Palmeiras">Palmeiras</a>&#8216; fans) to &#8216;palmeirenses&#8217;, full of passion and communicating through their own dialect. They are able to praise enthusiastically as only passionate fans can do, and when it comes the moment of criticism comes, it is done in a positive way, not to crush the team. This is all a team supporter, who has until now had his intelligence and desires abused, wants.<br />
<a href="http://parmerista.blogspot.com/2007/10/mdia-palestrina.html">A mídia palestrina</a> &#8211; <a href="http://parmerista.blogspot.com/">Parmerista!</a></p></blockquote>
<p align="left"><strong>The opportunity to express the full passion</strong> for their teams in a public sphere, free from the politically correct  &#8216;impartiality&#8217; and &#8216;fairness&#8217; of the big media narratives of the games is also a feature for the enthusiasts.</p>
<p class="translation">&nbsp;</p>
<blockquote>
<p align="left">Nothing is more important than the freedom to crush a defeated rival! Nothing. Some readers will ask if it is even more important than the game itself, and I say: Yes! What is the joy of a classic duel of traditional rivals if we get stuck into details such as &#8220;the team played with two lines of four&#8230;&#8221; Football, my friends, is not just a game. I know it seems obvious written this way, but the reaction of the people to Souza&#8217;s gestures obliges me to say this. Do you want to talk just about the game, about the &#8220;lines of four&#8221; (I can&#8217;t stand this expression anymore)? So go to a blog about backgammon or chess (by the way, games that I also master&#8230;). Football is football because of a potency called &#8216;rivalry&#8217;. Enough of straight laced football media. Don&#8217;t let the rival-crushing die!<br />
<a href="http://flamengoeternamente.blogspot.com/2008/02/no-deixem-o-esculacho-morrer-andr-rizek.html">Não deixem o esculacho morrer! (André Rizek)</a> &#8211; <a href="http://flamengoeternamente.blogspot.com/">Flamengo Eternamente</a></p></blockquote>
<p><a href="http://flamengoeternamente.blogspot.com/2007/12/avante-flamengo.html"><img class="left" src="http://eco-rama.net/wp-content/uploads/2008/03/urubu.jpg" width="130"  /></a><strong>Amidst the hot exchange between rivals</strong>, the &#8216;impartiality&#8217; and &#8216;fairness&#8217; of the mainstream media sports coverage is also a disputed issue. A <a href="http://sports.in.msn.com/stories/article.aspx?cp-documentid=1264631">recent survey</a> has showed that the carioca club [from Rio de Janeiro] Flamengo, with 32.6 million followers, has the biggest club fan base in the world. In this context, the predictable trend of the media to please the majority of the audience has generated its proper counter reaction in the blogosphere.</p>
<p>[full disclosure: I am honored to be part of this intelligent and valuable crowd that follow and support the world's most cherished football club, Flamengo]</p>
<blockquote>
<p class="translation">It is not news for anybody who follows &#8216;carioca&#8217; football that the press has an inclination to favor Flamengo. Having the biggest fan base, and consequently the biggest consume potential, all newspapers, magazines, radio and TV networks, and Internet portals show a trend to maximize the deeds of the &#8216;Urubu&#8217; [black vulture, Flamengo's totem animal] in order to satisfy the masses and keep the consumer base. If they were selling bananas, that would do no harm as it would be part of the business. But as information sellers and opinion builders, these media should be more neutral and report the truth. Unfortunately, this is not what happens. Therefore, we created this space to complete and dennounce the intentional coverage gaps of the sports media in its pursuit of ever bigger profits.<br />
<a href="http://www.secafla.com/flapress.asp">Flapress</a> &#8211; <a href="http://www.secafla.com/">SecaFla.com</a></p></blockquote>
<p><strong>Apart from the steamed up aficionado debate</strong>,  blogs and forums are accomplishing clever hacks to customize their own media experience of the games.  As illegal as it can be, the use of web video streaming services that offers video/chat interfaces to relay the [copyrighted] games&#8217; images has been</p>
<blockquote>
<p class="translation"><img class="left" src="http://eco-rama.net/wp-content/uploads/2008/03/7008898m.jpg"  />Fans of Sport Recife are broadcasting live the games of the Lion [Sport's totem animal] to other supporters who live outside the state of Pernambuco. The viewing, which started out as webcam captures directly from the TV, are now produced through TV capture boards&#8230; &#8220;I&#8217;ve started doing this for the pleasure of helping people from outside Recife who could not watch the Sport&#8217;s games. I don&#8217;t profit from this, it is a 100% amateur activity. Everything was accomplished through the intensive exchange of information among the forum users&#8221;, declared T.A. He received instructions on the issue from a friend living Portugal, who is also passionate for the Sport Recife and much interested in the parallel transmission. Besides Portugal, the &#8216;audience&#8217; is formed in its majority by fans link in the UK, Canada, and in the Brazilian states of Pará and Goiás. Some of these users agreed to collaborate with the money to buy the TV capture board.<br />
Comentário de André Ferreira em <a href="http://www.fundamentalconteudo.com/?p=334">Vote nos Brazucas</a> &#8211; <a href="http://www.fundamentalconteudo.com/">Fundamental Vídeo-Conteúdo</a></p></blockquote>
<p><strong>Although a relatively recent phenomenon</strong>, the growing intensity of the networked exchange among like-minded football club&#8217;s fan bases is bringing a new dynamic to the game. The shouted opinions that used to come from the anonymous crowds in stadiums can now reach new audiences, and start making a difference in the now enlarged sports chronicle&#8217;s market of opinions. Players must now be responsive to a much larger group of loquacious coaches.</p>
<blockquote>
<p class="translation">We played badly and ugly, mainly because of the mental faints of Toró and Léo Moura [Flamengo players who were expelled with red cards from the game with Nacional of Montevideu last week, <a href="http://www.footytube.com/2008/03/07/nacional-de-montevideo-3-0-flamengo/">lost by 0-3</a>].  By the way, Toró, I hope the tragedy that followed your ill temper has served as a lesson for the rest of your life. Do you know where you&#8217;ve started to fail, young Toró? It was before the ball rolled, when the indomitable supporters of Mengão [big Flamengo] were greeting you and you, contrary to what you&#8217;ve always done, dit not salute the fans&#8230; The first obligation to anyone wearing the Sacred Mantle in official<a href="http://rolablog.zip.net/arch2008-03-02_2008-03-08.html"><imgclass="right" src="http://eco-rama.net/wp-content/uploads/2008/03/afavelasaudaosherois.jpg"  border="0" width="200"  /></a> games is to salute the supporters who pay homage to you with their presence and praise. Neither you, Toró, and nor Souza did that before the game started. AND THE WHOLE TEAM FORGOT TO THANK THE FANS AT THE END OF THE GAME. This is a big disrespect before those who don&#8217;t measure the efforts to support the five times national champion Mengão Fuderosão [big f...ing Flamengo]. We demand that this clowny performance is not to be repeated, ever, in any field.<br />
<a href="http://flamengonet.blogspot.com/2008_03_01_archive.html">Homem que é homem não chora</a> &#8211; <a href="http://flamengonet.blogspot.com/">FlamengoNET </a></p></blockquote>
<p><img class="left" src="http://eco-rama.net/wp-content/uploads/2008/03/copa.jpg"  /><strong>As <a href="http://www.globalvoicesonline.org/2008/01/25/brazil-corrupted-sports-media/">already reported here at GVO</a></strong>, Brazilian alternative sports media is also focusing on corruption involving club and league managers, player agents, politicians and sports promotion companies, as well as the big sports media outlets. Surely a good sign of what we can expect from the nation&#8217;s blogosphere, given the fact that the 2014 World Cup is coming to Brazil.</p>
]]></content:encoded>
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		<title>Conferencing via Second Life</title>
		<link>http://eco-rama.net/2007/09/13/conferencing-via-second-life/</link>
		<comments>http://eco-rama.net/2007/09/13/conferencing-via-second-life/#comments</comments>
		<pubDate>Thu, 13 Sep 2007 23:11:11 +0000</pubDate>
		<dc:creator>José Murilo</dc:creator>
				<category><![CDATA[Brazil]]></category>
		<category><![CDATA[Digital Ecology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://eco-rama.net/2007/09/13/conferencing-via-second-life/</guid>
		<description><![CDATA[I was invited to represent the Brazilian Ministry of Culture in the conference panel &#8220;Making the Local Global: Virtual Worlds, Migration, and Linguistic Diaspora&#8221; of an event called &#8216;Interdependence Day&#8216; in Mexico City. I&#8217;ve met a fine man called Joshua Fouts (Director, USC Center on Public Diplomacy) at the iSummit in Rio last year, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rikomatic.com/blog/2007/09/brazilian-minis.html" title="Conferencing via Second Life"><img src="http://eco-rama.net/wp-content/uploads/2007/09/annenberg_003.jpg" alt="Conferencing via Second Life" align="left" border="0" hspace="10" width="250" /></a><strong>I was invited to represent</strong> the Brazilian Ministry of Culture in the conference panel &#8220;<a href="http://uscpublicdiplomacy.com/index.php/events/events_detail/2449/">Making the Local Global: Virtual Worlds, Migration, and Linguistic Diaspora</a>&#8221; of an event called &#8216;<a href="http://www.civworld.org/">Interdependence Day</a>&#8216; in Mexico City. I&#8217;ve met a fine man called Joshua Fouts (Director, USC Center on Public Diplomacy) at the <a href="http://icommons.org/isummit/">iSummit in Rio</a> last year, and he was really excited about connecting the work we do at the <a href="http://eco-rama.net/2006/09/18/digital-varjao/">cultural hotspots</a> with virtual worlds. We&#8217;ve been exchanging messages since then, but I kept telling him that Second Life&#8217;s platform needed some developments in order to be included in our program. Still, they wanted to hear about what we&#8217;ve been doing in Brazil in terms of using technology to outreach and enhance cultural bridges.</p>
<p>I managed to make a <a href="http://dotsub.com/films/gilbertogil_2/index.php?autostart=true&amp;language_setting=en_1386">video containing a message from Minister Gilberto Gil</a> on the panel&#8217;s theme, and prepared myself to go to Mexico. But then, I was given the wrong information about the need for a Brazilian to have a visa in order to visit Mexico, and so I was stopped in São Paulo and was not permitted to fly to Mexico City. The solution at hand was to participate in the panel through Second Life, and it worked out pretty well as you can see below.</p>
<p><object type="application/x-shockwave-flash" style="width:425px; height:350px;" data="http://www.youtube.com/v/guC4vdyPFws"><param name="movie" value="http://www.youtube.com/v/guC4vdyPFws"/></object></p>
<p><span id="more-147"></span></p>
<p>Here goes my speech in the Panel, introducing Gil&#8217;s message:</p>
<blockquote><p>I would like to thank you  for the opportunity of being here. Especially because of the different meanings of the word &#8216;HERE&#8217; within this particular panel.</p>
<p>I would like to thank Mr. Joshua Fouts from the University of Southern California, who is our moderator here and who also has been calling our attention, at the Ministry of Culture in Brazil, to the many possibilities of the virtual worlds.</p>
<p>I would like also to thank Mr. Benjamin Barber for the creation of this event, the Interdependence Day, and for the invitation to come to Mexico and join you in this discussion.</p>
<p>As some of you may know, I&#8217;ve gone through some problems that prevented me from being among you physically. But then, what a great opportunity to explore how virtual worlds can help us to be together, even when the limitations of the real world keep holding us apart.</p>
<p>I see my main role here as providing a context for the message of Mr. Gilberto Gil, the Minister of Culture of Brazil, and also to bring some developing world perspectives on this revolution brought about by digital possibilities.</p>
<p>Minister Gilberto Gil has worked hard to build a program for Digital Culture, which seeks to stimulate projects that make use of open source digital technologies, especially for the local development of cultural groups and communities.</p>
<p>This experience began to take place about four years ago, from the efforts of many people and activists. It basically consists of technical experimentation, made  available to the population of several regions  of Brazil, through the effective adoption of open source digital multimedia production tools by the Pontos de Cultura (Cultural Hotspots).</p>
<p>It is not a coincidence that the experience at the Cultural Hotspots was the theme of the very first conversation I had with Joshua Fouts, about a year ago. He was already trying to connect what we were doing in Brazil with the possibilities of the virtual worlds.</p>
<p>Since then, we&#8217;ve maintained an open dialog exploring scenarios where our shared effort could bring the experience of the virtual worlds closer to the crowds from the Cultural Hotspots &#8212; a whole new class of entrants into the information society.</p>
<p>We can&#8217;t say that we&#8217;ve achieved great progress. In fact, I believe that some important technical and conceptual issues of the virtual worlds, especially ones related with centralized control and open source concepts, are only now being properly addressed. I&#8217;ve been reading and hearing much good news from the sector recently, and it gives me the impression that we may now have the conditions to start working together.</p>
<p>And it is Gilberto Gil once again who comes to liberate us from our locked-in approaches. As an artist, Gil clearly sees the virtual world&#8217;s infinite possibilities for personal and private expression and development. But as a minister, as the one responsible for opening these new opportunities to ALL Brazilians, his mission is to carry forth the principles that will guarantee broad access and local appropriation of these new tools.</p>
<p>I would like to tell you that Minister Gilberto Gil is at this very hour visiting  the small town of Piraí* in Rio de Janeiro state. Pirai became one of the seven finalists for the title of &#8220;intelligent city&#8221;, granted by the Intelligent Community Forum. Piraí has by now turned into a national icon for the digital activism related with broadband public infrastructure.</p>
<p>The peculiar thing about Pirai, this small town, is that a broad collaborative arrangement started in 2004 &#8212; the mayor, the state university, the public schools, and the state agency of information technology came up with a very intelligent solution to provide public broadband Internet access to the whole city.</p>
<p>The project is based on a mix of technologies  and institutional arrangements that could hardly be imagined in a federal bureaucracy or from a desk of a ministry in Brasilia. But it is perfectly adapted to the local circumstances and has provided broadband access to all of its citizens.</p>
<p>Different architectures for different territories with different identities, and a public backbone to stress our interdependence. This is the message Gilberto Gil is highlighting with his visit to the city of Piraí. And somehow the visit is very connected with the issue we brought here to this panel on Virtual Worlds: open concepts, open technologies and business models are key to any project relying on the power of the network. We could even add something to the panel&#8217;s title: From Global to Local. As we follow Gil&#8217;s ability to see things from multiple perspectives we could also say: AND From Local to Global.</p></blockquote>
<p><strong>Here, Gilberto Gil&#8217;s message</strong> to the panel &#8220;<em>Making the Local Global: Virtual Worlds, Migration, and Linguistic Diaspora</em>&#8221; in Mexico City, September 10th 2007.</p>
<p><iframe src="http://dotsub.com/api/smallplayer.php?filmid=1384&amp;filminstance=1386&amp;language=en" frameborder="0" height="272" width="320"></iframe><br />
<strong><br />
As a special bonus</strong>, below goes one of Gilberto Gil&#8217;s last songs, BroadBand String, which has everything to do with what we are saying and doing right now at the Brazilian Ministry of Culture.</p>
<p><iframe src="http://dotsub.com/api/smallplayer.php?filmid=1283&amp;filminstance=1285&amp;language=en" frameborder="0" height="272" width="320"></iframe></p>
<p>Special thanks goes to <a href="http://lougold.blogspot.com/2007/09/this-is-way-cool-jose-murilo-has-been.html">Lou Gold</a> for his precious help with the English versions.</p>
<p>The event has generated some interesting feedback on the web:</p>
<li><a href="http://www.rikomatic.com/blog/2007/09/brazilian-minis.html">Ben Barber slams Second Life, Brazilian Minister Gilberto Gil argues that it connects diasporas</a></li>
<li><a href="http://www.virtualworldsnews.com/2007/09/brazilian-minis.html">Brazilian Minister of Culture: Virtual Worlds Add New Utopias, Must Adapt for Government</a></li>
<li><a href="http://angelaathomas.com/2007/09/11/gilberto-gil-on-virtual-worlds-and-second-life/">Gilberto Gil on Virtual Worlds and Second Life</a></li>
<li><a href="http://www.rikomatic.com/blog/2007/09/video-story-on-.html">Video story on &#8220;Interdependence Day&#8221; event: Okay, Ben Barber is an idiot</a></li>
<li><a href="http://metaversed.com/13-sep-2007/second-rant-8-philanthropic-academics-and-stereotypical-poor">Second Rant #8 &#8211; Philanthropic Academics and the Stereotypical Poor</a> (podcast)</li>
<p>A piece of the podcast below:</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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<itunes:duration>7:39</itunes:duration>
		<itunes:subtitle>I was invited to represent the Brazilian Ministry of Culture in the conference panel "Making the Local Global: Virtual Worlds, Migration, and Linguistic Diaspora" of ...</itunes:subtitle>
		<itunes:summary>I was invited to represent the Brazilian Ministry of Culture in the conference panel "Making the Local Global: Virtual Worlds, Migration, and Linguistic Diaspora" of an event called 'Interdependence Day' in Mexico City. I've met a fine man called Joshua Fouts (Director, USC Center on Public Diplomacy) at the iSummit in Rio last year, and he was really excited about connecting the work we do at the cultural hotspots with virtual worlds. We've been exchanging messages since then, but I kept telling him that Second Life's platform needed some developments in order to be included in our program. Still, they wanted to hear about what we've been doing in Brazil in terms of using technology to outreach and enhance cultural bridges.

I managed to make a video containing a message from Minister Gilberto Gil on the panel's theme, and prepared myself to go to Mexico. But then, I was given the wrong information about the need for a Brazilian to have a visa in order to visit Mexico, and so I was stopped in Satilde;o Paulo and was not permitted to fly to Mexico City. The solution at hand was to participate in the panel through Second Life, and it worked out pretty well as you can see below.

[youtube]guC4vdyPFws[/youtube]



Here goes my speech in the Panel, introducing Gil's message:
I would like to thank you  for the opportunity of being here. Especially because of the different meanings of the word 'HERE' within this particular panel.

I would like to thank Mr. Joshua Fouts from the University of Southern California, who is our moderator here and who also has been calling our attention, at the Ministry of Culture in Brazil, to the many possibilities of the virtual worlds.

I would like also to thank Mr. Benjamin Barber for the creation of this event, the Interdependence Day, and for the invitation to come to Mexico and join you in this discussion.

As some of you may know, I've gone through some problems that prevented me from being among you physically. But then, what a great opportunity to explore how virtual worlds can help us to be together, even when the limitations of the real world keep holding us apart.

I see my main role here as providing a context for the message of Mr. Gilberto Gil, the Minister of Culture of Brazil, and also to bring some developing world perspectives on this revolution brought about by digital possibilities.

Minister Gilberto Gil has worked hard to build a program for Digital Culture, which seeks to stimulate projects that make use of open source digital technologies, especially for the local development of cultural groups and communities.

This experience began to take place about four years ago, from the efforts of many people and activists. It basically consists of technical experimentation, made  available to the population of several regions  of Brazil, through the effective adoption of open source digital multimedia production tools by the Pontos de Cultura (Cultural Hotspots).

It is not a coincidence that the experience at the Cultural Hotspots was the theme of the very first conversation I had with Joshua Fouts, about a year ago. He was already trying to connect what we were doing in Brazil with the possibilities of the virtual worlds.

Since then, we've maintained an open dialog exploring scenarios where our shared effort could bring the experience of the virtual worlds closer to the crowds from the Cultural Hotspots -- a whole new class of entrants into the information society.

We can't say that we've achieved great progress. In fact, I believe that some important technical and conceptual issues of the virtual worlds, especially ones related with centralized control and open source concepts, are only now being properly addressed. I've been reading and hearing much good news from the sector recently, and it gives me the impression that we may now have the conditions to start working together.

And it is Gilberto Gil once again who comes to liberate us from our loc...</itunes:summary>
		<itunes:keywords>Brazil,,Digital,Ecology,,Virtual,Worlds</itunes:keywords>
		<itunes:author>josemurilo@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>Second Life Brings Its Second Life to Brazil</title>
		<link>http://eco-rama.net/2007/04/25/second-life-brings-its-second-life-to-brazil/</link>
		<comments>http://eco-rama.net/2007/04/25/second-life-brings-its-second-life-to-brazil/#comments</comments>
		<pubDate>Wed, 25 Apr 2007 16:09:59 +0000</pubDate>
		<dc:creator>José Murilo</dc:creator>
				<category><![CDATA[Brazil]]></category>
		<category><![CDATA[Global Voices]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://eco-rama.net/2007/04/25/second-life-brings-its-second-life-to-brazil/</guid>
		<description><![CDATA[The much heralded launching of the first Second Life national community happened this Monday, April 23, and Brazilians are getting ready to their outposts in a custom tropicalized virtual environment. The novelty is attracting the attention of users as  Linden Labs makes its first attempt to scale and customize the environment to host non-English [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The much heralded launching</strong> of the first Second Life national community happened this Monday, April 23, and Brazilians are getting ready to their outposts in a custom tropicalized virtual environment. The novelty is attracting the attention of users as  Linden Labs makes its first attempt to scale and customize the environment to host non-English speaking cultures &#8212; and markets. The initiative is the result of the partnership with the local <a href="http://www.kaizengames.com.br/">Kaizen Games</a>, which has been announced as a Second Life Global Provider and part of the <a href="http://www.secondlifeherald.com/slh/2007/04/new_logo_for_sl.html">SL Grid</a>. Bloggers are reporting.</p>
<blockquote><p>Parece que finalmente a espera acabou. Não há mais notícias sobre prorrogação ou novos avisos de atraso. O <a href="http://www.secondlifebrasil.com.br/">Second Life Brasil</a> vai mesmo ser inaugurado, oficialmente, nesta segunda-feira (23/04) com a abertura ao público da maioria de suas 23 ilhas temáticas, ambientadas nas grandes capitais brasileiras. No entanto, a Ilha KGBR03, considerada uma ilha de &#8216;instrução&#8217;, já se encontra aberta para visitação pública, contando com diversos residentes veteranos contratados para auxiliar os novos residentes brasileiros a interagirem no metaverso.<br />
<a href="http://mundolinden.blogspot.com/2007/04/second-life-brasil-estria-finalmente.html">Second Life Brasil estréia finalmente nesta segunda-feira</a> &#8211; <a href="http://mundolinden.blogspot.com/">Mundo Linden</a></p></blockquote>
<div class="translation">It seems that the wait has finally come to an end. There is no more news about postponements and no more delays are expected. The Second Life Brazil will be officially inaugurated on this Monday (04/23) with the opening of its 23 thematic islands, customized as the big Brazilian capitals. Meanwhile the KGBR03 island, considered to be an &#8216;instruction&#8217; island, is already open to visitors populated with veteran dwellers hired to help the new Brazilian residents to interact in the metaverse.<br />
<a href="http://mundolinden.blogspot.com/2007/04/second-life-brasil-estria-finalmente.html">Second Life Brasil finally launches on Monday</a> &#8211; <a href="http://mundolinden.blogspot.com/">Mundo Linden</a></div>
<p align="center"><a href="http://www.agenciaginga.com.br/blog/?p=533" title="SL Brasil Home"><img src="http://www.globalvoicesonline.org/wp-content/uploads/2007/04/slbrasil_com_br1.jpg" alt="SL Brasil Home" border="0" /></a></p>
<p><span id="more-93"></span></p>
<blockquote><p>Na data, entra no ar a tão esperada ilha desenvolvida pela Kaizen que terá reproduções de monumentos brasileiros e toda a horda de lojas e serviços virtuais que motivaram o atraso da estréia da rede &#8211; haja reunião de negócios, segundo Maurílio Shintati, presidente da Kaizen. O segredo é grande: nem desenvolvedores do meio tiveram acesso ao lugar, que adianta o responsável de marketing do SL Brasil, virá totalmente compatível com moeda nacional<a href="http://idgnow.uol.com.br/internet/2007/04/05/idgnoticia.2007-04-05.8666145120/IDGNoticia_view" target="_blank"><br />
ganhe Linden Dollars na web, receba em Reais na vida real</a><a href="http://felitti.wordpress.com/2007/04/10/finalmente-o-second-life-brasil/"> finalmente, o Second Life Brasil</a> &#8211; <a href="http://felitti.wordpress.com/">Chá Quente</a></p></blockquote>
<div class="translation">On this date, will be erected the much awaited island developed by Kaizen which will reproduce the Brazilian monuments and also all kinds of stores and virtual services which caused the delays in the inauguration &#8212; there are so many business meetings, remarks Maurilio Shintati, Kaizen&#8217;s President. The secret is well guarded: even developers were kept away from the place, which will be totally adapted to the national currency, according to those in charge of SL Brazil&#8217;s marketing strategies.<a href="http://idgnow.uol.com.br/internet/2007/04/05/idgnoticia.2007-04-05.8666145120/IDGNoticia_view"><br />
Earn Linden Dollars on the web, get Reais in real life &#8211; finally, </a><br /><a href="http://felitti.wordpress.com/2007/04/10/finalmente-o-second-life-brasil/">Second Life Brasil</a> &#8211; <a href="http://felitti.wordpress.com/">Chá Quente</a></div>
<blockquote><p>Second Life. Está mesmo ficando impossível ignorar esse fenômeno. Mesmo para aqueles que não simpatizam com o software. Revistas, sites, blogs e até mesmo em palestras de marketing, o que se houve é: &#8220;Second Life é maravilhoso e representa uma nova tendência em redes sociais. Trata-se de uma nova oportunidade de Marketing&#8221;&#8230; Já houve até palestra da Petrobrás sobre tecnologia e meio ambiente. Mas tudo bem. E nós, brasileiros? Como estamos reagindo a esse fenômeno? Ler sobre o que acontece lá dentro, realmente da uma perspectiva muito boa de Second Life. Faz você pensar: &#8216;Caraca, mas como isso é possível? Preciso fazer parte nessa maravilha, desse mundo&#8217;.<br />
<a href="http://igeracao.blogspot.com/2007/04/second-life.html">&#8216;Segunda Vida&#8217; para os Brasileiros!</a> -<a href="http://igeracao.blogspot.com/"> iGeração</a></p></blockquote>
<div class="translation">Second Life. It is becoming impossible to ignore this phenomenon. Even for those who don&#8217;t like the software. Magazines, sites, blogs and even marketing speeches, what we hear is: &#8220;Second Life is wonderful and represents a new trend in social networking. It is a brand new marketing opportunity&#8221;&#8230; We even had a speech sponsored by Petrobras about technology and environment. But it&#8217;s ok. And what about us Brazilians, how are we reacting to this phenomenon? Reading about what happens in there gives us a good perspective about what Second Life is. Makes you think: &#8216;Wow, how is this possible? I need to be part of this wonder, of this world&#8217;.<br />
<a href="http://igeracao.blogspot.com/2007/04/second-life.html">&#8216;Segunda Vida&#8217; para os Brasileiros!</a> -<a href="http://igeracao.blogspot.com/"> iGeração</a></div>
<p><strong><br />
One thing that is apparent</strong> in the buzz around the inauguration of Brazilian Second Life is its strong connections with big advertisement agencies dealing with advanced marketing strategies. It&#8217;s obvious that the fuel behind the audacious enterprise is coming from the notion that Brazilians are hooked on social networking, as proved by the <a href="http://www.globalvoicesonline.org/2006/08/25/google-in-brazil-who-guards-orkuts-playground/">Orkut phenomenon</a> and by the number of local avatars already swarming the &#8216;foreign&#8217; digital islands. Inside SL&#8217;s virtual environment, publicity campaigns are being designed to foster a direct conversation with customers, offering the opportunity for them to participate in processes that used to be far from user&#8217;s view, such as product design. As a result, the SL wave in Brazil is presenting plenty of room for many <a href="http://www.globalvoicesonline.org/2007/03/04/brazil-rolling-stone-and-the-marketing-hackers/">marketing blogs</a> to surf on, even generating some specialized ones dealing with avatar and object scripts, and all Second Life related issues.</p>
<blockquote><p><a href="http://aeneaideas.wordpress.com/2007/04/20/el-estado-de-latinoamerica-en-sl-marzo-2007/" title="Stats Mar 2007"><img src="http://www.globalvoicesonline.org/wp-content/uploads/2007/04/stats-mar07.jpg" alt="Stats Mar 2007" align="right" border="0" hspace="5" width="200" /></a>Brazil era el país número 7 en febrero. Durante marzo, añadió 87,053 residentes, un incremento de 55.6% en un sólo mes y pasando así a sexto lugar. Se entiende ahora la razón de que Linden Lab esté <a href="http://www.3pointd.com/20070414/second-life-brazil-launches-23rd-april/" title="Second Life Brazil launches Apr 23" target="_blank">apoyando fuertemente el crecimiento de esta comunidad</a>, en particular con la creación de <a href="http://www.secondlifebrasil.com.br/" target="_blank">Second Life Brasil</a>.<br />
<a href="http://aeneaideas.wordpress.com/2007/04/20/el-estado-de-latinoamerica-en-sl-marzo-2007/">El Estado de Latinoamérica en SL, Marzo 2007</a> &#8211; <a href="http://aeneaideas.wordpress.com/">aenea&#8217;s Second Life</a></p></blockquote>
<div class="translation">Brazil was the #7 in February. During March added it 87,053 dwellers, showing a 55.6% growth in only a month and climbing to the sixth place. Now we can understand the reason why Linden Labs is strongly supporting the growth of this community with the creation of Second Life Brazil.<br />
<a href="http://aeneaideas.wordpress.com/2007/04/20/el-estado-de-latinoamerica-en-sl-marzo-2007/">The state of Latin America in SL, March 2007 </a>- <a href="http://aeneaideas.wordpress.com/">aenea&#8217;s Second Life</a></div>
<blockquote><p> As empresas aproveitam o momento ‘virtual’ para apresentar os pacotes publicitários do site, que pode receber diferenciados tipos de ações ‘in-world’, como promoções, samplings, eventos, comerciais em vídeo, outdoors, tutoriais e também pelas ferramentas tradicionais, como banners na página de entrada. Os pacotes variam de R$ 30 mil a R$ 100 mil por mês durante os primeiros seis meses, com contratos anuais.<br />
<a href="http://mtc2005comunicacao.blogspot.com/2007/04/second-life-brasil-apresenta-pacotes.html">Second Life Brasil apresenta pacotes publicitários</a> &#8211; <a href="http://mtc2005comunicacao.blogspot.com/">Você muito bem informado</a></p></blockquote>
<div class="translation">The companies are taking advantage of the &#8216;virtual&#8217; moment to present the site&#8217;s advertisement packages, which can be formated into diverse kinds of &#8216;in-world&#8217; actions like promotions, samplings, events, video commercials, outdoors, tutorials and also into traditional tools like banners on the front page. The packages vary from R$ 30 per thousand to R$ 100 per thousand monthly during the first 6 months, through annual contracts.<br />
<a href="http://mtc2005comunicacao.blogspot.com/2007/04/second-life-brasil-apresenta-pacotes.html">Second Life Brasil presents advertisement packages</a> &#8211; <a href="http://mtc2005comunicacao.blogspot.com/">Você muito bem informado</a></div>
<blockquote><p>O veículo motorizado da Sundown começa a circular na próxima semana no Second Life. A moto terá duas rodas na frente e uma atrás, além de uma cobertura para viabilizar o funcionamento do ar-condicionado. “Os clientes virtuais poderão opinar sobre a novidade, incluir sugestões de acessórios e fazer test-drive, além de se cadastrar para encomendar a nova moto que poderá fazer parte da linha de produtos Sundown Motos nos próximos anos”, afirmou Rogério Scialo, diretor comercial e de marketing da Sundown. A campanha dará espaço para os habitantes de Second Life, chamados de avatares, sugerirem nomes para o modelo. Após a avaliação dos resultados, a empresa partirá para a criação da motocicleta para o mundo real.<br /><a href="http://2life.blog.br/?p=97">Sundown mostra foto da moto com ar-condicionado</a> &#8211; <a href="http://2life.blog.br/">2Life</a></p></blockquote>
<div class="translation">The motorized vehicle from Sundown starts to circulate in Second Life next week. The motorcycle will have two wheels on the front and one behind, and also a covering shield which enables an air-conditioned driving seat. &#8220;The virtual customers will have the chance to comment on the novelty, to suggest new accessories and to make a test drive, besides registering to order the new motorcyle which can become part of Sundown&#8217;s product line in the years to come&#8221;, remarked Rogerio Scialo, Sundwon&#8217;s Marketing &#038; Commerce Director. The campaign will invite Second Life dwellers, called avatars, to suggest names for the new model. After the analysis of results, the company will decide about creating the new motorcycle model in the real world.<br /><a href="http://2life.blog.br/?p=97">Sundown shows picture of the air-conditioned motorcycle</a> &#8211; <a href="http://2life.blog.br/">2Life</a></div>
<blockquote><p>Morar, decorar e experimentar virtualmente um apartamento em três dimensões. Esta é a proposta da Incorporadora Rossi, que acaba de fazer sua primeira incursão no Second Life, a mais recente febre da internet&#8230; “A intenção é amplificar a experiência do comprador do imóvel de alto padrão. No Second Life, as possibilidades de demonstração são muito maiores“, afirma em comunicado à imprensa o vice-presidente de tecnologia e projetos da AgênciaClick, Abel Reis. “Ao comprar um imóvel na vida real, o cliente receberá também um imóvel virtual no Second Life, juntamente com um inventário de móveis para fazer testes de decoração e de layout do apartamento. E, ao clicar nos móveis, o cliente terá acesso ao site da loja Etna para obter informações ou até comprá-los”, explica no mesmo comunicado o gerente de marketing institucional da Rossi, Rafael Rossi.<br />
<a href="http://arnaldorabelo.blogspot.com/2007/04/second-life-brasil-entra-oficialmente.html"> Second Life Brasil entra oficialmente no ar e oferece espaço publicitário e promocional</a> &#8211; <a href="http://arnaldorabelo.blogspot.com/">Arnaldo Rabelo</a></p></blockquote>
<div class="translation">To virtually live inside, decorate and experience a 3D apartment. That is the proposal of Rossi Incorporations, which is just implementing its first incursion into Second Life &#8212; the newest fever on the Internet&#8230; &#8220;The intention is to amplify the experience of a high cost estate buyer. In Second Life, the showcase possibilities are much bigger&#8221;, affirms Abel Reis, Click Agency Technology Vice-President, in a press release. &#8220;While acquiring an apartment in real life, the buyer will be given a similar virtual estate in Second Life, along with a furniture directory to enable virtual decoration and layout exercises. By clicking on the furniture, the customer will access Etna&#8217;s store website to obtain information or even by the model if she wishes&#8221;, explains Rafael Rossi, Rossi&#8217;s Institutional Marketing manager, in the same release.<br />
<a href="http://arnaldorabelo.blogspot.com/2007/04/second-life-brasil-entra-oficialmente.html"> Second Life Brasil officialy launches, offering publicity and promotional spaces</a> &#8211; <a href="http://arnaldorabelo.blogspot.com/">Arnaldo Rabelo</a></div>
<blockquote><p>Já pensou em participar de uma festa virtual? Pois isso já é possível. Para comemorar 20 anos no Brasil, a Intel do Brasil vai promover no próximo dia 24 de abril uma festa via Second Life. A multinacional está divulgando pela web os convites. A comemoração começa às 20h00 e a entrada é livre para residentes do <a href="http://secondlife.com/" target="_blank">Second Life</a>. Executivos da <a href="http://www.intel.com/portugues" target="_blank">Intel</a> vão estar presentes ao evento com avatares personalizados.<br />
<a href="http://www.blogueisso.com/liberdade/2007/04/20/intel-no-brasil-faz-festa-no-second-life/">Intel faz festa no Second Life</a> &#8211; <a href="http://www.blogueisso.com/liberdade/">Liberdade Digital</a></p></blockquote>
<div class="translation">Have you ever thought about participating in a virtual party? Well, this is already possible. To celebrate its 20 years in Brazil, Intel is promoting a Second Life party on April 24. The multinational corporation is delivering the invitations through the web. The celebration starts at 20h00 and entrance is free to all Second Life dwellers. Intel executives will be present at the event with personalized avatars.<br />
<a href="http://www.blogueisso.com/liberdade/2007/04/20/intel-no-brasil-faz-festa-no-second-life/">Intel celebrates inside Second Life</a> &#8211; <a href="http://www.blogueisso.com/liberdade/">Liberdade Digital</a></div>
<blockquote><p>Boa Noite, como o negocio aqui é script, convido voces a conhecerem o <a href="http://www.mundolinden.blogspot.com/">Blog Mundo Linden</a>, novidades do Sl, dicas de como construir, customizar avatares, recomendo e muito uma visita ao blog. Quanto a mim e scripts, informo que estou trabalhando em um guia brasileiro de programação em SL, e pretendo disponibilizar, conforme vou terminando os capitulos. Este inicio de trabalho <a href="http://rapidshare.com/files/26901498/script.pdf">( pegue aqui )</a> esta tumultuado, confesso que detesto escrever, tento fugir de uma linguagem excessivamente formal, sou pessimo em diagramação, enfim, espero que vcs abaixem o <a href="http://rapidshare.com/files/26901498/script.pdf">pdf</a> e comentem muito, mandem e-mail, incentivando ou criticando meu trabalho, so assim eu terei noção se estou conseguindo ser um pouco util a vcs.<br />
<a href="http://slsbr.blogspot.com/2007/04/guia-brasileiro-de-script.html"> Guia Brasileiro de Script</a> &#8211; <a href="http://slsbr.blogspot.com/">Second Life Brasil</a></p></blockquote>
<div class="translation">Goodnight, as the issue here is script, I invite you to visit the &#8216;Linden World Blog&#8217;, which presents SL news and hints on how to build and customize avatars. I endorse a visit to this blog. In relation to me and to scripts, I inform you that I am working on a Brazilian guide to SL development, and I plan to publish it as I finish the chapters. This initial phase is a little troubled, as I confess that I hate writing, and I keep trying to escape from an excessively formal language, and also because I am bad with layouts. After all, I hope you all download the pdf and comment a lot on the stuff, send e-mails, cheering or criticizing my work in order to show me if I am striving to be helpful to you all.<br />
<a href="http://slsbr.blogspot.com/2007/04/guia-brasileiro-de-script.html">Brazilian Script Guide</a> &#8211; <a href="http://slsbr.blogspot.com/">Second Life Brasil</a></div>
<p><strong><br />
Apart from the usual marketing crowds</strong>, other groups are preparing themselves to take over Second Life virtual islands. While planning his coming visit to Brazil, the Pope Benedict XVI expressed concerns that the biggest Catholic country &#8212; with more than 155 million followers &#8212; is yearly losing 1% of its clientele to other faiths, and called for renewed aproaches to the issue. This may be a good reason why a Catholic group is planning a bold move in the newly built virtual ether. </p>
<blockquote><p>A comunidade e o sistema católico de comunicação Canção Nova está para lançar o segundo maior empreendimento brasileiro no Second Life. É a primeira iniciativa do mundo cristão, em larga escala, no universo virtual da Linden Lab. Já está em adiantado estágio de desenvolvimento a construção da <a href="http://slurl.com/secondlife/cancao%20nova/104/11/22/">&#8216;Ilha Canção Nova&#8217;</a>, um conglomerado de 25 ilhas, que se tornarão o maior centro cristão brasileiro (e mundial) de convivência, relacionamento, eventos e negócios do Second Life. O projeto já estava em execução, discretamente, há cerca de três meses. Uma equipe de 15 pessoas cuida dos diversos aspectos da ilha, como terraplanagem, infra-estrutura, programação, desenvolvimento multimídia, além das gestões comerciais e administrativas do local.<br />
<a href="http://mundolinden.blogspot.com/2007/04/rede-catlica-cano-nova-prepara-mega.html">Rede católica Canção Nova prepara mega empreendimento com 25 ilhas</a> &#8211; <a href="http://mundolinden.blogspot.com/">Mundo Linden</a></p></blockquote>
<div class="translation">The Catholic community and communications network &#8220;Canção Nova&#8221; will launch the second biggest Brazilian enterprise in Second Life. It is the first Christian world large scale initiative in Linden Lab&#8217;s virtual universe. The &#8220;Canção Nova Island&#8221; forms an archipelago of 25 islands which will turn into the biggest Brazilian (and Global) Christian center, and offers a communal space for relationships, events and business in Second Life, is already in an advanced stage of development and building. The project was already being discreetly executed about 3 months ago. A team of 15 people take care of the diverse aspects in the island, such as terraforming, infrastructure, code programming, multimedia development, along side of the space&#8217;s commercial and managerial demands.<br />
<a href="http://mundolinden.blogspot.com/2007/04/rede-catlica-cano-nova-prepara-mega.html">Canção Nova Catholic Network prepares mega-enterprise with 25 islands</a> &#8211; <a href="http://mundolinden.blogspot.com/">Mundo Linden</a></div>
<blockquote><p><a href="http://blog.cancaonova.com/secondlife/"></a>A palavra-chave no ambiente SL é relacionamento. Relacionar-se implica em conhecer, estreitar contatos, compartilhar. O relacionamento baseado no diálogo é o principal caminho para sustentar uma relação duradoura. E as pessoas querem ser ouvidas, querem dar sua opinião, querem compartilhar experiências e testemunhos, querem ter um canal de comunicação direto. E no Second Life isso é possível! A importância da Canção Nova, neste novo meio de comunicação, é proporcionar um canal de relacionamento entre pessoas que buscam uma vida com sentido, meta principal de todos os nossos esforços. A Canção Nova encara esse novo desafio: adentrar em lugares e atingir um público que ela ainda não chegou. Pessoas que, por alguma razão, ainda não foram atingidas, diretamente, pelos nossos meios de comunicação já existentes.<br />
<a href="http://blog.cancaonova.com/secondlife/2007/04/17/blog-second-life/">O Blog Second Life</a> &#8211; <a href="http://blog.cancaonova.com/secondlife/">Blog Canção Nova no Second Life</a></p></blockquote>
<div class="translation">The keyword in the environment is relationship. To relate implies in getting to know others, to narrow the contacts, to share. Relationship based on an ongoing dialogue is the main path to achieve a sustainable and durable bond. People want to get heard, they want to express their opinions, to share their experiences and stories in a direct communication channel. And in Second Life, this is possible! The importance of &#8220;Canção Nova&#8221; in this new media is to offer a relationship channel between those seeking for a life full of meaning, which is the  main goal of all our efforts. &#8220;Canção Nova&#8221; faces this challenge: to enter spaces and reach for crowds which it hasn&#8217;t touched yet. People who, for any reason, have not been directly hit by our traditional media channels.<br />
<a href="http://blog.cancaonova.com/secondlife/2007/04/17/blog-second-life/">Second Life Blog</a> &#8211; <a href="http://blog.cancaonova.com/secondlife/">Blog Canção Nova no Second Life</a></div>
<blockquote><p>A idéia é simples e genial: um misto de jogo e site de relacionamento, no qual circulam bonequinhos “avatares” – da tradição hindu, que significa “encarnação” – que vão costruindo um mundo próprio com ambientes próprios, moeda própria &#8211; “o linden dólar” &#8211; &#8230; enfim, um novo mundo! &#8230; Aí está o resumo do Second Life: ilusão com pouco custo! Abstrair-se da realidade e desenvolver o chamado “pensamento mágico” é característica humana, sem a qual seria impossível viver, porém o Second Life importa dois elementos interessates e perigosos: a auto-suficiência do poder ilimitado e a fantasia sem custo real. Na vida real o limite imposto é extremamente salutar e sua ausência é o que provoca de sociopatas a megalomaníacos. Na vida real o custo embutido em relacionamentos e no consumo de bens e serviços é justamente o que permite a convivência saudável e dolorosa com frustrações e decepções que alicerçam o caráter e a ética. É uma proposta perfeitinha, mas ordinária.<br />
<a href="http://tempocomdeus.blogspot.com/2007/04/perfeitinha-mas-ordinria.html">Perfeitinha mas ordinária</a> &#8211; <a href="http://tempocomdeus.blogspot.com/">Tempo com Deus</a></p></blockquote>
<div class="translation">The idea is simple and brilliant: a mix of a game with a relationship network, where human models circulate as &#8216;avatars&#8217; &#8212; from the Hindu tradition, meaning &#8216;incarnation&#8217; &#8212; that build a customized world with customized environments, customized currency &#8212; the &#8216;linden dollar&#8217; &#8212; &#8230; at last, a new world! &#8230; There we have a summary of what Second Life is: a low cost ilusion! Detaching from reality in order to develop the so called &#8216;magical thinking&#8217; is a human trait that we couldn&#8217;t live without, but Second Life imports two interesting and dangerous elements: the self-suficiency of unlimited power and the ability to fantasize with no real costs. In real life, the cost embeded in relationships and in the consumption of goods and services is exactly what allows our healthy and painfully close contact with frustrations and disillusionments to build our character and ethical behavior. Second Life is a perfect but trumpery thing.<br />
<a href="http://tempocomdeus.blogspot.com/2007/04/perfeitinha-mas-ordinria.html">Perfect but trumpery</a> &#8211; <a href="http://tempocomdeus.blogspot.com/">Tempo com Deus</a></div>
<p><strong><br />
As expected</strong>, almost every hype in the Brazilian blogosphere attracts its correspondent counter-hype, and with Second Life it would not be different. The issues about SL ecological sustainability (&#8217;<a href="http://www.roughtype.com/archives/2006/12/avatars_consume.php">avatars consume as much electricity as Brazilians</a>&#8216;), along with information about arbitrary behavior from the vitual universe &#8216;Gods&#8217; &#8212; Linden Labs&#8217; sys admins &#8212; generated some interesting reactions.</p>
<blockquote><p> Universo virtual é um software-como-serviço totalmente controlado por uma empresa privada que faz o que bem entende com seus habitantes. Ainda por cima, gasta tanta energia por avatar quanto o Brasil por habitante&#8230; Ditaduras normalmente promovem quem não as incomoda e de quebra servem de meio ou apoio a seus propósitos. E perseguem implacavelmente quem as questiona, como os habitantes de Second Life que têm sofrido restrições nos seus direitos básicos (como o de expressão livre). Tal é o caso de <a href="http://secondthoughts.typepad.com/second_thoughts/2007/01/the_adventure_c.html" style="color: blue; text-decoration: underline">Prokofy Neva</a>, que foi <a href="http://www.secretlair.com/index.php?/clickableculture/entry/linden_lab_mutes_noted_agitator_again/" style="color: blue; text-decoration: underline">banido do blog oficial do Second Life</a> depois de ter sofrido outras restrições, em função de suas críticas aos donos e governantes e a habitantes que puxam vocês-sabem-o-que dos mesmos&#8230; Temos que prestar mais atenção no que está acontecendo em lugares como Second Life. Porque o que acontece por lá pode vir a rolar, em escala muito maior, num pedaço do mundo real bem próximo do nosso par login/senha. Esta ameaça, claro, é uma grande oportunidade para que nos organizemos para criar nossos próprios (mundos, movidos a) software-como-serviço, abertos e verdadeiramente democráticos.<br />
<a href="http://mundo-net-digital.blogspot.com/2007/03/second-life-ditadura-e-desastre_30.html">                                         Second life: ditadura e desastre ambiental</a> &#8211; <a href="http://mundo-net-digital.blogspot.com/">Mundo Net</a></p></blockquote>
<div class="translation">A virtual universe is a software-as-service totally controlled by a private company which does what it wishes with its inhabitants. On top of that, it&#8217;s avatars also spend as much electricity as an average Brazilian&#8230; Dictatorships usually promote and support those who don&#8217;t bother them, and implacably persecute those who ask difficult questions, as some Second Life dwellers who have suffered restrictions on their basic rights (such as freedom of expresssion). This is the case of Prokofy Neva, who was banned from the SL official blog after suffering other restrictions as a result of criticisms directed at the owners and governors, and also to fawning dwellers&#8230; We have to be aware to what is going on in places like Second Life, because what is happening there can become a pattern in a much larger scale, in a piece of real world much closer than from our login/password form. This menace is, obviously, a great opportunity for us to organize ourselves in order to create our own open and democratic worlds powered by software as service.<br />
<a href="http://mundo-net-digital.blogspot.com/2007/03/second-life-ditadura-e-desastre_30.html">                                         Second life: dictatorship and environmental disaster</a> &#8211; <a href="http://mundo-net-digital.blogspot.com/">Mundo Net</a></div>
<blockquote><p>Polêmica no <a href="http://www.secondlife.com/">Second Life</a>. Cada vez mais, o SL começa a se parecer com o mundo real. Onde a sede de lucro começa a superar as barreiras do aceitável. Cartéis começam a se firmar e a detonar a concorrência. Muitos usuários se sentiram prejudicados com o potencial monopólio do câmbio exercido pela parceria <a href="http://www.secondlifebrasil.com.br/">IG-Kaizen</a>. Já começam a surgir grupos extremistas dentro do jogo contra as grandes corporações. Os impopulares griefers. Com suas armas hackers. Gerando lags inimagináveis. Como bombas atômicas no mundo real. Empresas já começam a contratar serviços de segurança virtual. Gerando novos negócios dentro do SL.<br />
<a href="http://metabronca.blogspot.com/2007/04/segura-me-que-o-pai-t-doido-nova-novela.html">Segura a mãe que o pai tá doido! Nova novela México-Peru</a> &#8211; <a href="http://metabronca.blogspot.com/">Meta Bronca</a></p></blockquote>
<div class="translation">Controversy in Second Life Brazil. Each day, SL is starting to look like the real world, where the greed for profits is beginning to exceed what we would call acceptable. Cartels are being organized to demolish the competition. Many users felt wronged by the potential currency exchange monopoly established by the partnership IG-Kaizen. There are already some extremist groups inside the game acting against the big corporations &#8212; the unpopular &#8216;griefers&#8217;. With their hacker arms, generating unimaginable lags, similar to atomic bombs in the real world. Companies are starting to look for virtual security services, creating new business oportunities inside SL.<br />
<a href="http://metabronca.blogspot.com/2007/04/segura-me-que-o-pai-t-doido-nova-novela.html">Hold the mother cause the father is nuts!</a> &#8211; <a href="http://metabronca.blogspot.com/">Meta Bronca</a></div>
<blockquote><p>Bem, a &#8216;festa&#8217; da Intel dentro do SL segue o estilo de outros eventos, com avatares de &#8216;personalidades&#8217; como a Analy, do Big Brother e a atriz Daniela Suzuki. Avatares que passarem por lá poderão ganhar brindes da Intel com a logomarca da empresa, que darão velocidade 40% na capacidade de vôo dos avatares. Mas perdoem o meu quase desdém diante da novidade. Acho que já passei do saturado quanto a eventos dentro do Second Life e que só servem como happening, ação de marketing na veia, sem grandes valores adicionais. Escrevam aí: daqui a pouco vai ter festa de socialite acontecendo dentro SL e cantado em prosa e verso como se fosse a coisa mais original do mundo. E vocês, estimados leitores. Concordam ou sou só eu que acordei azedo numa Segundona com chuva?<br />
<a href="http://blog.estadao.com.br/blog/reporteralex/?title=e_o_second_life_segue_no_hype_sem_sinal_&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1">E o Second Life segue no hype, sem sinal de cansaço</a> &#8211; <a href="http://blog.estadao.com.br/blog/reporteralex/">Reporteralex</a></p></blockquote>
<div class="translation">Well, the Intel &#8216;party&#8217; inside SL is following the style of other events, with the presence  of avatars from &#8216;celebrities&#8217; such as Big Brother&#8217;s Analy and the actress Daniela Suzuki. Passing avatars will win Intel gifts with the company&#8217;s logo on it, which will add 40% in their flight capacity. But forgive my disdain for the novelty. I think I am saturated by those events in Second LIfe which serve just as a &#8216;happening&#8217;, like intra-venous marketing action with now aditional values. You can write it down: we will soon be seeing socialite parties happening in SL being reported as the most original thing in the world. And you dear readers, do you agree with me or am I suffering of a rainy Monday bitterness?<br />
<a href="http://blog.estadao.com.br/blog/reporteralex/?title=e_o_second_life_segue_no_hype_sem_sinal_&amp;more=1&amp;c=1&amp;tb=1&amp;pb=1">And Second Life&#8217;s hype goes on, with no signs of fatigue</a> &#8211; <a href="http://blog.estadao.com.br/blog/reporteralex/">Reporteralex</a></div>
<p><strong><br />
It will take some time for regular Brazilians</strong> to find out what SL really is. One thing will be an obstacle to its success, for sure: you can&#8217;t travel much longer and farther in  the existing virtual universe without having to pay for it, and Brazilians are very fond of the gratuity of the web. But the contagion is spreading.</p>
<blockquote><p>Second Life agora também no Brasil, mas para infelicidade geral da nação <strong>100grana</strong> ele será pago.<br />
<a href="http://100grana.wordpress.com/2007/04/24/second-life-brasil-voce-esta-preparado-para-uma-outra-vida/">Second Life Brasil: Você está preparado para uma outra vida?</a> &#8211; <a href="http://100grana.wordpress.com/">100grana.com</a></p></blockquote>
<div class="translation">Second life is now also in Brazil, but as a general misfortune to the nation of the moneyless, it will be paid.<br />
<a href="http://100grana.wordpress.com/2007/04/24/second-life-brasil-voce-esta-preparado-para-uma-outra-vida/">Second Life Brazil: Are you prepared for another life?</a> &#8211; <a href="http://100grana.wordpress.com/">100grana.com</a></div>
<blockquote><p>Sem a barreira do idioma e da negociação em dólares, a presença brasileira no Second Life deve crescer significativamente. Atualmente, o Brasil já conta com cerca de 200 mil residentes – uma das maiores comunidades do metaverso – e as projeções apontam para 2 milhões de usuários até fevereiro de 2008.<br />
<a href="http://2life.blog.br/?p=92">Second Life Brasil disponibiliza pacotes publicitários</a> &#8211; <a href="http://100grana.wordpress.com/">2life</a></p></blockquote>
<div class="translation">Without the language barrier and the negotiations in dollars, the Brazilian presence in Second Life must significantly grow. Today, Brazil already has 200 thousand dwellers &#8212; one of the biggest communities in the metaverse &#8212; and projections are pointing to 2 million users in 2008.<br />
<a href="http://2life.blog.br/?p=92">Second Life Brasil disponibiliza pacotes publicitários</a> &#8211; <a href="http://100grana.wordpress.com/">2life</a></div>
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